10/2 - 10/16/2022
This week was mostly focused on visual development and concepting for the Art team, which meant a lot of faster, color key and layout sketches. In the coming weeks we will start creating assets to put into the game.
Time Breakdown | | Total: | 24h |
---|---|---|---|
Art Style Guide Creation | 6h | Story Mid-Encounter Dialogue Writing | 5h |
Crew Portraits (3) | 6h | Studio All Hands Meetings | 2h |
Combat and Narrative UI Layout/Color Keys | 3h | Art and Writing Team Meetings | 2h |
Style Guide
![](https://static.wixstatic.com/media/b4f087_73a39ee57e264ababa8984c9d9e5e27b~mv2.png/v1/fill/w_370,h_1432,al_c,q_90,enc_auto/b4f087_73a39ee57e264ababa8984c9d9e5e27b~mv2.png)
My Largest task this week was undoubtedly assembling the Project Light style guide (pictured left), which I did based off of many conversations with the art and writing teams and the concept work that they have done so far.
This Style Guide is intended to be used for the rest of the production of project Light, and includes references for myself and other artists to use for character art, dialogue layout, UI color schemes and design, and design of the submarine itself.
New UI Layout, created in conjunction with the design team \/
![](https://static.wixstatic.com/media/b4f087_f9c6f77589b74eedbb52ed977d1e033a~mv2.jpg/v1/fill/w_980,h_653,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/b4f087_f9c6f77589b74eedbb52ed977d1e033a~mv2.jpg)
Writing Work
I also found myself somewhat short on time these weeks so I took time to start writing encounter dialogue for the player to see between encounters and I worked with Zelin to outline the ending of the game, which we presented to the writing team.
I am looking forward to getting started creating finalized assets that can be put into Unity to start to achieve a more final tone in gameplay!
Project Light
Nicholas Way
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