10/31 - 11/13/2022
This was the end of the main production phase, and the WolverineSoft Studio will now make its way into QA. As art lead, I will be responsible for managing the polish and implementation of the remaining art to make the game look its best.
Time Breakdown | | Total: | 25h |
---|---|---|---|
Mentor/Old Captain Dialogue Portrait | 5h | Defeat Screen | 3h |
Enemy/NPC Dialogue Portrait | 4h | Weapon, Shield, Sonar and Med System Icons | 8h |
Studio All Hands Meetings | 2h | Art and Writing Team Meetings | 3h |
Icon Design
My largest task for the Menus and Messaging squad this sprint was to create icons that could be used in-game for all of the various weapons, shields, and system rooms that could be present in the player's ship.
I worked with programming lead Nikhil Ghosh to iterate and evolve the icons I created based on readability feedback, trying to make something that was readable, distinct, bold, and communicated the basic function of the tool they represented.
As a whole, I am happy with the icons I have arrived at. They are clear and generally communicate the class and effect of the tool available to the player.
Narrative Portraits
The Narrative portions of the game will also contain character portraits for who is speaking, and this week I created two more of those, which means that there is only one left for the art team to make before all characters have portraits.
These are (in order): The Old Captain/Player's Mentor ; Enemies/NPCs on Call
I am looking forward to working on moving assets into Unity in the coming 2 weeks!
Project Light
Nicholas Way
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