11/28 - 12/11/2022
This was our final week of development. We collected and implemented outstanding art, and then celebrated the end of Subtension's development with a studio-wise postmortem meeting.
Time Breakdown | | Total: | 13h |
---|---|---|---|
Cover Art | 3h | Icons and Asset Work | 3h |
Art Implementation | 4h | Studio All Hands Meetings | 3h |
Icons
During the final week, we discovered that there were still more icons needed for all of the information in the game to be conveyed to players. I created more icons for weapon and crew stats, my final icon document is below.
![](https://static.wixstatic.com/media/b4f087_7d6df33c3c3f42c7bb18eb00cfb9ca71~mv2.jpeg/v1/fill/w_980,h_506,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/b4f087_7d6df33c3c3f42c7bb18eb00cfb9ca71~mv2.jpeg)
Showcase
On Friday, I attended the EECS 494, 498 and Studio showcase, where people came to play Subtension and the newly updated Ragnarök TD! It was great to see people playing the game and enjoying our work.
Subtension
Nicholas Way
Comments