End of Sprint II
- Nicholas Way
- Oct 31, 2022
- 1 min read
10/17 - 10/30/2022
This week marked the end of Sprint II, which was mostly focused for me on writing and UI design.
Time Breakdown | | Total: | 25h |
---|---|---|---|
Tooltip Design Layouts (crew, weapon, system) | 3h | Case Study and other Games research (tooltip design) | 5h |
Story Mid-Encounter Dialogue Writing | 10h | UI "Control Panel" Layout Art | 2h |
Studio All Hands Meetings | 2h | Art and Writing Team Meetings | 3h |
Tooltip Design
My primary task for the Menus and Messaging squad this sprint was to work on designing the game's tooltips (info cards that appear when the player hovers their mouse over something interactive). My first step with this was to play and search for other games that employed such a system and decide what worked and what didn't. I found that many tooltip systems in games had full sentences and larger blocks of text, which I thought was often cumbersome to read.

In the end, the strongest design inspiration I used was that of Civilization VI (see right), a game which has tooltips for just about everything on screen, that are neatly organized and make use of symbols and keywords to quickly convey a lot of information. Project light has comparatively much less information to display, which is another reason I wanted that information to be as easily accessible as possible, and remove unnecessary info.

Writing Work
The largest task I worked on this week was writing a line-by-line script for the game with Zelin, so that it can be handed off to the Audio team to find actors and start recording voice acting to play when the lines are on-screen.
The script we worked on can be found here: https://docs.google.com/document/d/14GSaos3vilpaSva8iw8sksYzbyNPg9Ff-iSwnPzexkY/edit?usp=sharing
I am looking forward to working on moving assets into Unity in the coming 2 weeks!
Project Light
Nicholas Way
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