2024 Blog 2
- Nicholas Way
- Feb 26, 2024
- 1 min read
2/12 - 2/25/2024
This week I finalized the castle UI and started work on the village redesign.
Time Breakdown for 2/12 - 2/25 | | Total: | 12h |
---|---|---|---|
Castle Blockout and Updated Village Goals | 3h | Studio All Hands and Leads Meetings | 6h |
Creative Production Mentorship Metings | 2.5h | Task Creation & Outreach | 30m |
Sprint 2 has kicked off! With it, myself and the other creative producers have begun doing design work as well as production. My main task this week was to take the outlined updated castle design that I created last week and turn it into an actionable, visual, planned out finalized design.

To communicate the ideas that I wanted for the castle, I created this updated room shape and layout diagram, and added it to the design confluence section, shown here. I also created an optional version of the level that we may have to use in case of scope reduction, shown below.
In the week after spring break, I plan to be working on planning and laying out an updated design for the forest scene (the village revisit shouldn't need one because it will use the same design as the village).
Project Quest
Nicholas Way
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