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Pre-Showcase

Writer's picture: Nicholas WayNicholas Way

4/4 - 4/17/2022


The game is gold, and the showcase is drawing near: Twin Blades' Vengeance will soon be shown to the public. The game is effectively complete and playable from start to finish.

I have spent the last two weeks creating any additional art assets required for the boss enemy, finalizing the game's cover art, and helping the animation team with the game's animated trailer. I did not quite reach 12 hours, as all of the art for the game itself has been completed. A breakdown of my time is below:

Pre-Beta II Time Breakdown

Total:

11h 30m

Boss Laser Pose

30m

Trailer Fall Shot Color

1h 30m

Boss Second Punch Animation

45m

Cover Art Final Rendition

4h

Trailer Opening Shot Color

1h 45m

Art Team Meetings & Playtesting Sessions

3h

Trailer

Since all of the game's art had been completed, I spent my second week this sprint helping the animation team in coloring animation cels for the game's trailer, which will be ready by the showcase.

I worked on two different shots,


The Cover Art

The other major task I worked on during this sprint was the final rendition of the game's title art. Refining this work was my largest objective, and dominated the majority of my time. This art has gone through many different iterations and feedback cycles, and I created versions in many different aspect ratios to account for different uses and media platforms.


I am proud of everything I have been able to accomplish working on this project, I am looking forward to the showcase and getting to see everyone's reactions to the game, and I am excited for future semesters in the studio!


Project Rage

Nicholas Way

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